Hello there!
This project is a visual exploration of a "space between worlds" — a liminal, industrial void inspired by the dark aesthetics of Dishonored and the iconic color palettes of Star Wars: Tales of the Jedi.
This technical study focuses on dramatic lighting and a "painterly" finish. I implemented a Kuwahara post-process filter to achieve a subtle, hand-painted texture, breaking the digital sharpness for a more stylized, cinematic look.
The scene is a mix of my own 3D models and re-sculpted assets, designed to highlight the interplay between cold, industrial shadows and vibrant light sources.
I hope you enjoy this dive into a more atmospheric side of UE5! 🎬✨