3D Artist focused on environment and prop design for real-time applications. I work with Maya, ZBrush, Unreal Engine, and Substance Painter/Designer, plus Marmoset, Photoshop, and After Effects.
Most environments shown in my portfolio are built using assets I created myself, including modeling, UVs, and PBR texturing. Only two scenes use minor Megascans elements.
Also experienced with project tracking tools like Jira and Trello.
Open to junior roles as a 3D Generalist, Prop Artist, or Environment Artist.